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das_boot
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Topic: Mass Effect 3 Posted: 02-Mar-2012 at 1:30pm |
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So, despite the fact that I'm really looking forward to this, I've just received an email from Game, the retail chain that I placed my pre-order for the game with, to be told I'm receiving a refund for my deposit and also £5 worth of points on my Game card because they won't be stocking it... Very confused.
So I'm really looking forward to this game. Apparently it's going to tie everything up and is the finale for Shepherd. Because I'm a completionist, I have two save files to use as a start point, one with a Renegade female Shepherd and one with a Paragon male Shepherd. Anyway, I'm excited. EXCITED.
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TheMightyFlip
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Posted: 02-Mar-2012 at 3:37pm |
EA and Game have had a falling out, as a result Game can no longer stock any new EA games. Now lots of online retailers have aquired the N7 collectors edition but most sold out within a few hours, so if your looking for a copy of that your going to be hard pressed. If you just want the normal version, preorder with play or zavvi and get the weapons pack DLC and use your £5 gift voucher and add £2 on MS points (assuming you have it on 360) and download the "From the Ashes" DLC.
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Spectral Knight
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Posted: 20-Aug-2012 at 9:41am |
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I know it's late in the day, but I've just finished ME3. Gotta say, not quite sure what all the fuss about the endings were, it was brilliantly and beautifully closed, I thought.
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das_boot
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Posted: 20-Aug-2012 at 12:07pm |
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Spectral, the problem is that it's the same ending, no matter how you complete the game. The endings are identical, just put through different colour tints.
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Cable
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Posted: 20-Aug-2012 at 12:19pm |
Originally posted by Spectral Knight
I know it's late in the day, but I've just finished ME3. Gotta say, not quite sure what all the fuss about the endings were, it was brilliantly and beautifully closed, I thought.
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I agree. I actually had a letter published in Game Informer in defense of the ending.
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das_boot
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Posted: 20-Aug-2012 at 1:14pm |
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I'd be interested to read your opinion on it, Cable. Other than Spectral, you're the only person I know who had anything positive to say about it whatsoever.
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Spectral Knight
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Posted: 20-Aug-2012 at 1:58pm |
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It's not the same ending, (I way playing the 'extended cut' admittedly), but the way you played the game shaped the choice you made. Or at least, I thought so. Yes, you had three (well four, if you didn't choose a solution at all) choices but those choices were geared completely by the experiences you had as a gamer. I mean, from my experiences from how I treat the Geth, they evolved with the Reaper upgrades and still wanted peace. They didn't want war, and so for me the Catalyst's options were false given that in my experience, synthentics and organics didn't need to be at war, so there was no case for a solution at all.
So I refused to make that choice, and yeah, the cycle did continue at that point. But my efforts showed future generations in the cycle of how we could live in peace thanks to Liara's records. Brilliant. Shepard has asked everyone put their lives on the line to not just stop the Reapers, but stop the cycle, and made the ulitmate sacrifce.
But I wouldn't have made that choice if for whatever reason Legion never became loyal in ME2, or if Eve didn't survive, showing that war with others really wasn't inevitable.
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das_boot
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Posted: 20-Aug-2012 at 4:20pm |
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See, I don't have the 'extended' version. Basically, you were 'treated' to a cut scene in either blue, green, or red filter, and it was identical. To me, that felt like a massive slap in the face to the consumer, when what they had been promised was an ending that was shaped by your choices in the previous three games. These aren't short games, and to that end, it really annoyed me that I'd spent in excess of twenty hours on each game, to get to the finale and for the only differences to be in the colour filter placed on the end sequence. There were no records from Liara, nothing... just a really lame ending, that always ended in the Nomandy running through space before the mass relays collapsed, crash landing on an alien world, and your love interest standing there with Joker and EDI and realising that this is what Shepherd's sacrifice meant.
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Spectral Knight
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Posted: 20-Aug-2012 at 4:49pm |
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Is EDI still there even if you decide to kill all synthetics?
The thing for me, is that the cut-scenes weren't the ending. The ending was the choice. You've been told what could happen and you can make that choice, or deny that's the sole options. And that's what was beautiful, if not haunting. I loved that for all the complexity that was there, you were limited by a completely logical being (with a completely illogical understanding of what had happened in your own play-through).
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Cable
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Posted: 21-Aug-2012 at 12:31am |
There were different choices but the consequences were essentially the same, so yeah the endings were pretty much no different. I didn't have a problem with that. The ending was so beautiful and I was pleasantly surprised that Bioware went with such an artistic ending involving the relationship of civilization and technology instead of going the standard "everyone gets a medal and lives happily ever after" route. Of course now they are being punished dearly for it and are compromising their artistic integrity. Shame. To me the people who complain the endings are the same are too narrowly focused. To me they are saying the journey doesn't matter, just the results. While the conclusion is the same, the way that you get there is vastly different based on your actions in the game. All the different decisions you made determine HOW and WHY Shepard makes the choice he makes at the end (similar to what I think Spectral was saying). In that respect, each individual's ending is objectively the same, but subjectively different due to the experiences they went through to get there being so varied. I love that. Definitely an unexpected and unorthodox move from Bioware. And besides why have different endings if one ending is vastly superior and going to be canonical going forward? What if you played through three games and got the worst ending of them all, knowing there were better ones you didn't get to see? I'd be pretty pissed then  But I do agree with those who criticized the ending on continuity grounds. If you play the DLC that bridges ME2 and ME3, it involves you destroying a mass relay in Batarian space. The destruction of a relay is shown to be the same as a supernova, and the entire system is obliterated. At the end of ME3, all the mass relays are destroyed. This would mean any system with one in it would be completely decimated, Earth included. I don't think this happened at the end nor is what they intended and they would have to explain why.
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das_boot
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Posted: 21-Aug-2012 at 12:49am |
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I thought I read something where one of the writers explained it being an internal cause for the relay destruction over an external one, like in the DLC? Maybe I'm making it up.
I get what you're saying, but I do disagree. I get that there's not going to be an ME4, and for them to end it there, i'm fine with. However I also think that for replay value, once you've seen one ending, you've seen them all, and that's just not in keeping with the rest of the series for me
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Ciel
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Posted: 21-Aug-2012 at 3:10am |
Originally posted by Cable
But I do agree with those who criticized the ending on continuity grounds. If you play the DLC that bridges ME2 and ME3, it involves you destroying a mass relay in Batarian space. The destruction of a relay is shown to be the same as a supernova, and the entire system is obliterated. At the end of ME3, all the mass relays are destroyed. This would mean any system with one in it would be completely decimated, Earth included. I don't think this happened at the end nor is what they intended and they would have to explain why. |
ME3's ending is basically the Marvel Crossover of video games. You have everybody individually writing different segments and they run the risk of becoming incredibly disjointed and non-contiguous from the rest. To the rest about what the individual choices meant (and again, I hadn't played the new updated ending), none of the choices basically captured the Shepard that I created as a paragon. The Renegade Shepard, sure, would've chosen to destroy all synthetics in a heartbeat. That was an easy choice. But my paragon Shepard was a bastion of self-determination and individuality, everyone working together of their own free will just because it was the right thing to do. And for that Shepard to be maintained, the game would have to end right at the point that I took the fleet back to Earth in the first place. Because the endings as provided initially actually broke character because my character did not have the ability to actually debate this random glowy analog for Shepard's survivor's guilt (actually as soon as it was telling me what I had to do, I was all, "Got dammit they ganked 343 Guilty Spark... use the Index, Reclaimer! Activate the Core!"). Maybe the new ending is different, I haven't bothered to replay the game or look it up. But that was my issue with the initial ending -- my character had to suddenly become an entirely different person for any of the three choices to work. When you're building a character's profile over 3 games, yeah, that's pretty jarring.
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Spectral Knight
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Posted: 21-Aug-2012 at 6:38am |
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The point with not being able to debate with the Catalyst was completely perfect, the Catalyst was an AI with fixed programming, even with Shepard as a variables it could only reason a limited set of parameters.
It's actually impossible to argue with a shopping site that you want a purple shirt when they only sell red, blue and green. To me that was awe-inspiring in its simplicity, and completely accurate in its portrayal. For the infinitely complex galaxy Shepard was living in, with all the choices available, you still had a finite choice at the end. It's also good that there was no 'right' choice, no easy solution. No choice that any Shepard could make in a heart beat, they all involved a massive sacrifice.
And Ciel, I was playing mainly renegade and didn't ever think to destroy the Reapers at the end. That was the Alliance viewpoint, the by the book response. The Illusive Man, for all his questionable motives saught to control them, that interested me more. But that was influenced by my own play through. But still, me equals dead for a compromise, and being a renegade, wasn't going to take that one even if its the best. So yeah, guess for me the why and how you made that choice, based on everything you experienced is why its a cracking ending.
(Of course this a mute point if the Shepard was indocrinated theory was to be believed)
Edited by Spectral Knight - 21-Aug-2012 at 6:49am
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Ciel
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Posted: 22-Aug-2012 at 2:01am |
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The way I played Renegade Shepard, the destruction made sense. Whatever great simplicity you saw, I saw "Here are the endings we felt like doing and so that's what you're getting." Which, going back to your example of the store and no sense in arguing with them about other colors... that makes sense, only if there was no advertised expectation of getting anything else.
Mass Effect 3's endings were not bad, if you only played Mass Effect 3. However, I did not feel like anything I did before Mass Effect 3 really made much of a difference (oh sure, war assets that were very easily replaceable but largely didn't matter for crap to the actual story resolution). So if Mass Effect 3 was a stand-alone experience that was not connected to the decisions and situations and concepts, the inevitabilities that my Shepard had spent three games defying in proving that the universe didn't have to be so cut and dry and that there was always another way... I'd have no problem. But the company and the writers repeatedly suggested that it would take into account, on a very fundamental level, everything that I had done up to that point. So if a store gives me red, blue, and green, and I'm not supposed to feel disappointed that the advertisements and the mannequins are showing me lots of other colors... I don't know what to call that, but I wouldn't use the term "awe-inspiring." You can feel that way if you want to, but I'm under no obligation to give them the benefit of the doubt when as far as what I was told to expect, I did not receive it.
Edited by Ciel - 22-Aug-2012 at 2:02am
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Cable
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Posted: 22-Aug-2012 at 2:39am |
Originally posted by Ciel
You can feel that way if you want to, but I'm under no obligation to give them the benefit of the doubt when as far as what I was told to expect, I did not receive it.
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You made assumptions about what to expect. They never explicitly stated how the endings would go.
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Ciel
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Posted: 22-Aug-2012 at 12:22pm |
Originally posted by Cable
Originally posted by Ciel
You can feel that way if you want to, but I'm under no obligation to give them the benefit of the doubt when as far as what I was told to expect, I did not receive it.
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You made assumptions about what to expect. They never explicitly stated how the endings would go. |
No, they did interviews about this prior to the game's release. You may give them the benefit of the doubt, but that doesn't erase them from the record. However, if you still like the ending, that's fine. I'm not asking you to agree with me. It seems more like you're trying to defend it based partially on you liking it, and partially based artistic integrity or something. I'm not telling you not to like it, I'm only speaking for my playthroughs and experience. There's nothing to defend. You're not wrong for liking what you got. However, if I don't like what I got, that doesn't really make me wrong either.
Edited by Ciel - 22-Aug-2012 at 12:23pm
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XtremeOne1
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Posted: 22-Aug-2012 at 5:57pm |
Originally posted by Ciel
Originally posted by Cable
But I do agree with those who criticized the ending on continuity grounds. If you play the DLC that bridges ME2 and ME3, it involves you destroying a mass relay in Batarian space. The destruction of a relay is shown to be the same as a supernova, and the entire system is obliterated. At the end of ME3, all the mass relays are destroyed. This would mean any system with one in it would be completely decimated, Earth included. I don't think this happened at the end nor is what they intended and they would have to explain why. | ME3's ending is basically the Marvel Crossover of video games. You have everybody individually writing different segments and they run the risk of becoming incredibly disjointed and non-contiguous from the rest.To the rest about what the individual choices meant (and again, I hadn't played the new updated ending), none of the choices basically captured the Shepard that I created as a paragon. The Renegade Shepard, sure, would've chosen to destroy all synthetics in a heartbeat. That was an easy choice. But my paragon Shepard was a bastion of self-determination and individuality, everyone working together of their own free will just because it was the right thing to do. And for that Shepard to be maintained, the game would have to end right at the point that I took the fleet back to Earth in the first place. Because the endings as provided initially actually broke character because my character did not have the ability to actually debate this random glowy analog for Shepard's survivor's guilt (actually as soon as it was telling me what I had to do, I was all, "Got dammit they ganked 343 Guilty Spark... use the Index, Reclaimer! Activate the Core!").Maybe the new ending is different, I haven't bothered to replay the game or look it up. But that was my issue with the initial ending -- my character had to suddenly become an entirely different person for any of the three choices to work. When you're building a character's profile over 3 games, yeah, that's pretty jarring.
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I agree with every last word you said here and in your post above. That's all. I have nothing to add except my own massive disappointment with the ending. I just felt it flew in the face of what this game was about...
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