The Super-Adaptoid was created by AIM using SHIELD Life Model Decoy technology as a base, and composed of unstable molecules which were apparently discovered and perfected independently of Reed Richards’ work on the substance. The Adaptoid’s primary ability is to adapt the aspects of other beings. The photo-electric circuits in its eyes enable the robot to scan people and fully recorded them into its databanks. The scanning process is invisible to the naked eye and takes only a few seconds. After completion, the Adaptoid can recall its stored characteristics at any later date. It can full reconfigure its shape to match the target of its focus, duplicate any and all superhuman abilities and fighting skills, and even manifest weapons and devices directly from its pseudo-flesh. When adapting a single individual, the Adaptoid can mimic that person perfectly, down to the fingerprints and retina patterns. When manifesting multiple active files at once, however, the Adaptoid tends to take on a green hue while shaping itself into a composite of the various appearances of its opponents. The Super-Adaptoid can maintain at least nine different recorded ability sets on active status, and has the power to combine them: for instance, he can hit as hard as Thor and Hercules combined. However, it has been proven that he will overload and short circuit if he tries to employ more than two power sets simultaneously. Even outside of its adapting power, the Super-Adaptoid is phenomenally resistant to harm. The android can have a large hole blasted through its chest, or be reduced to a liquid state by powerful acid, and can still restore its unstable molecules to a normal humanoid state. Finally, the Adaptoid apparently has the odd and never truly utilized ability to transform others into Adaptoids. By projecting cellectric rays from his hands, he can reconstruct a willing being into an artificial entity made of unstable molecules just as he is, and render them completely under his control. At least, that’s the theory – he never successfully enacted the process.
The Angel was a “jack of all trades”, who had supposedly trained his body and mind from childhood to know and do everything. He was at the physical peak of fitness, could speak any language, was well-versed in all forms of combat, and knew everything there was to know about science, history, and so on. He also had a flying cape.
The Warpies will take a few days – gotta dig up some stuff.
Charisma: the fine line between winning them over with charm and ruling them by fear.
the most recent super-adaptoid, yelena, got whacked by captain america's shield. assuming she had the same power template as the original, minus the apparent need to touch people to get their powers, would she be able to manifest the properties of the shield in herself, create a duplicate shield of her own, do both, or do neither?
The original Super-Adaptoid never seemed to assume any physical power to project repulsor rays like Iron Man, or the durable properties of Captain America's shield. He did, however, manifest the power of Thor's hammer through the shield he constructed, instead of creating another hammer itself.
Charisma: the fine line between winning them over with charm and ruling them by fear.
The Cherubim and the Seraphim were really the only Warpies given some depth, so here're those guys:
Quill is covered from head-to-toe with silicon-based quill barbs, which protect him from harm and tear through anything that brushes up against him. He also has razor-sharp talons and increased agility and reflexes.
Giggles is capable of levitation and manipulating light energy patterns. Typically, his power casts as a blinding and disorienting display of multi-colored lights flashing and strobing before his opponents’ eyes. Given how unaffected his teammates seem to be, they are either somehow shielded, or Giggles’ power creates the psionic perception of light shows, rather than light itself.
AC-DC are Siamese twins joined at the elbow joints. With one carrying a positive charge and the other a negative charge, they can produce a powerful electrical shock through targets when both are in contact with the same target.
Fern seems to have a human head, but the rest of her is composed of vascular cryptogam, alias vines of spore-producing plant matter. She can stretch her living vines out from beneath her flowing cape to ensnare and restrain her opponents.
Lump is a massively flabby humanoid, possessing an illusion-casting power. He can create basic illusions to disguise his appearance, or pluck someone’s strongest fears from their minds and warp perceptual reality to recreate that fear. This power can be used to makes friends seem like foes, and turn his opponents against one another.
The Cherub Whirlwind are a quintet of very weird looking children, with insect-like wings, bulbous eyes, and beak-like mouths. Their natural ability to fly is augmented by a secondary ability to generate and manipulate winds. This can create heavy breezes that carry them along much faster than their wings can normally carry them. When working together, they get into a five-pointed star formation and produce a large wind funnel extending several stories from the ground up. The effects of this funnel also expand into the surrounding area, creating high winds and turbulence.
Peanut is literally a peanut-shaped being, who rides around on a litter motorized cart with mechanical spider-legs. His power is to psionically break other people’s concentration, making it difficult for them to focus on activating their special powers, and making it easier to catch them off-guard.
Weasel is a hyper-agile feral mutate, with a thin layer of fur and razor sharp claws.
Cyanide releases a fast-acting poison from his skin. The effect paralyzes all voluntary nerve impulses, leaving his victim conscious and breathing, but unable to move, speak or access any superhuman powers.
Pumice and Cabbage are large brawlers with high, if not superhuman, strength. Pumice has a hard and minutely-uneven surface, making him considerably durable and tearing up anything that strikes him. Cabbage, on the other hand, is capable of absorbing large amounts of impact without suffering harm.
Charisma: the fine line between winning them over with charm and ruling them by fear.
Any info on the Special Executive? I remember that some of their membership came from the Technet, and there was a character called Cobweb, who was some kind of precog, but that's it.
The Special Executive and Technet are an interconnected pair of inter-dimensional, time-travelling teams. While the Special Executive appeared first, they are actually from several hundred years further along in time than the Technet. The characters are actually derived from Doctor Who mythology, during the time that Marvel UK had a comic book license for the character. The story goes that the Doctor's people, the Gallifreyans, were rendered totally sterile by the last spiteful act of a deposed despot. A scientist named Rassilon was experimenting in both time travel (studies that eventually led to TARDIS technology) and artificially engineered repopulation. Many of the Special Executive were created from a combination of these technologies, grown from artificial wombs called "looms" and manifesting time-based superhuman powers. The repopulation experiments soon veered away from Rassilon's work, though, and the prototype new Gallifreyans were shunned as freaks in favor of the new forms of artificial birthing which eventually led to the Doctor's birth. The Special Executive often refer to themselves as "Loom-Born" or "the Bastards of Rassilon".
A lot remains unknown about the two groups, though. Only Wardog, Zeitgeist, Cobweb and Scatterbrain are confirmed Loom-Born -- the origins of the rest of the group(s) are unknown. Several virtually identical members have been shown in the past (Thug / Legion, Ferro / Ferro 2, Elmo / Waxworks), and so the unnamed Spec Ex members who LOOK identical to Numbers and Ringtoss may in fact not be the same characters.
Wardog is a wolfen humanoid, presumably possessing some slightly heightened level of agility, reaction time, and senses. His left arm is completely bionic, and he is well skilled in the use of firearms.
Cobweb is a cross-temporal telepath. She possess many of the typical abilities of a telepath, such as being able to probe the thoughts and memories of those nearby, or allowing multiple people to communicate with one another psionically. She can also interlink the sensory impressions of one person to another, allowing them to perceive things through someone else’s eyes. By placing a "mental tracer" on someone with her power, Cobweb can instantly locate them and track their movements for as long as she maintains the effect. Her power can also be discharged offensively as a psychic zap that can harm even bio-mechanoids. Additionally, Cobweb is in constantly mental contact with several past and future versions of herself, creating a psychic "web" of information that provides her with unalterable knowledge of the future. The predestination factor of her precognition means that she cannot change any events she knows are coming, though she can alert others even if the warning won't change what's coming.
Legion has the ability to double back on his own timeline, enabling him to exist in multiple places at once. This ability is comparable to duplication, except that his "legion" are not multiple versions of the same being, but the same being from multiple periods in time. As a result, any time one Legionnaire is injured, the others feel it as well, and one death will claim all of them. This means his power is most useful simply for increasing his manpower. According to one source, his power allows him to summon selves from no more than about three weeks into the future.
Oxo is a huge insectoid. What, if any, offensive abilities he had before his death are unknown.
Zeitgeist can enter a state where he is out of synch with our dimensional existence, causing him to "exist only in the abstract sense". This enables him to pass intangibly through all forms of matter. He can make himself selectively solid, so as to punch through a wall and deck a man standing on the opposite side. He can also disrupt mechanical systems as he passes through them, or leave them untouched. Furthermore, though he is still visible to the naked eye, he becomes completely undetectable to all other kinds of scanning, including infrared, ultraviolet, radar, sonar, motion and proximity sensors, and all electronic surveillance systems.
Lady Burning Fish is apparently a sentient pile of gelatin who floats around on a hover plate. The plate is capable of firing concentrated energy beams from its based. In addition, a glowing globe-like object is almost perpetually seen floating over the Lady’s plate. It is capable of firing blasts of electrical energy, or providing power for mechanical systems. Given the wide variety of lifeforms represented by these groups, its not entirely clear if the globe is a separate entity from Burning Fish, or if she and it make up a binary entity.
Fascination, or Scatterbrain, is a Loom-born with pale green skin, who never seems to touch the ground. She floats constantly, seems to possess superhuman strength (she could carry Captain Britain one-handed under her arm) and is capable of directional hovering. For sustenance, she feeds off of the psycho-emotional activity of living beings. This process seems to be completely passive, and causes no undue effect on the people she is drawing from. Offensively, Scatterbrain's main skill is the ability to expand an opponent's consciousness across the planes of temporal reality. This causes time and light to blast across their perceptions like a kaleidoscope, overwhelming her opponent's sensory capabilities and sending them temporarily into a fugue-like state. On occasion, she has also demonstrated the power to project energy beams from her hands.
Gatecrasher is a massive humanoid, possessing superhuman physical strength and resistance to all manner of injury. She also seems to possess some minor form of telepathic communication abilities. Her wrist units are equipped with retractable beam weapons that strike with the force of a cannon blast.
Yap is a scrawny reptilian being who constantly wraps himself around Gatecrasher’s neck. He possesses extra-sensory abilities useful for locating and tracking their quarry. He can lock onto electronic auras from circuitry like Captain Britain’s costume, or the individual brain-wave patterns of different beings. He is also a teleporter, capable of transporting the entire team with pinpoint accuracy across the surface of a planet, thanks to his ESP providing him with spatial senses to feel out his incoming environment and rematerialize in safe and open locations. He can transit merely himself and Gatecrasher, or collect the entire Technet team from various places on a battlefield, sweeping them all away to safety.
Thug is a squat green biped, possessing short legs but immensely powerful arms, which give him superhuman physical strength.
Paradok was a bland-featured humanoid of unknown classification. His primary ability was the power to project energy from his hands. This power could be used to fire destructive streams of force, or form a protective bubble of energy around himself and the rest of the Technet.
Ferro (and his successor, Ferro 2) is a four-armed, slightly dog-faced furry humanoid. He has heightened strength, agility, and reflexes, and is a skilled swordsman capable of parrying with all four arms at once. His feet are also equally as opposable as his hands, allowing him to type at six different computer consoles simultaneously.
Elmo kind of resembles a squid with tentacles, only on a pair of legs. He released a neutralizing effect as a stream of sparkles from his head, which could blockout telepathic abilities and presumably other transnormal powers as well. His identical replacement, Waxworks, can negate the rigidity of objects on contact. This effect reduces the firmness of bone structure, turning his victims into a loose, rubbery mass, like Reed Richards without any control -- they find themselves unable to stand, much less move coordinatedly.
Pandora is a sentient slime mold, kept in a highly pressurized container by the Technet. She is used only as a weapon of last resort, as triggering her capsule causes her substance to blast outwards with immense force in all directions, literally covering the surrounding area. Her "body" drains away the living essence of all those that come into contact with her slime, quickly incapacitating an entire army. However, the Technet then have the unenviable task of sucking her back up into her container drip-by-drip, using vacuum hoses built into the capsule.
Ringtoss is a golden-skinned humanoid with a flat-faced, ring-shaped head. Her head can release bands of energy that encircle around a target and constrict, holding them immobilized. Ringtoss is able to control the energy rings remotely, using them to lift and maneuver a captive through the air. One version of the Ringtoss character was also shown blasting a standard energy beam from her head, and charging her hands with energy so that she could cut through metal.
Bodybag is an unusual, slightly snake-like biped who stands on pipe-cleaner legs. He is primarily useful for his ability to paralyze and capture prey. Two protuberances which extend out from his neck can squirt out a paralyzing neuro-toxin, shutting down all conscious neural activity in his opponents and leaving them tranquilized. Bodybag can then swallow the victim whole, using muscle contraction like a snake does to pull them down his highly flexible throat (his head and neck are so malleable, a member of Excalibur popped open an umbrella to full size in his mouth without injuring him). Once his victim is inside him, Bodybag expands a containment pod from his backside, a semi-transparent membrane cocoon that holds his prey in stasis. It is unknown if Bodybag will actually digest his prey over time, or if this bizarre physiological feature is meant for containment alone. He can store three full-sized humans on his back at once. The pods can be sliced apart and the victims freed without Bodybag suffering too much from being slit open.
Joyboy has the ability to grant people bizarre and warped versions of their greatest desires. He can mentally lock onto these strong psychic emanations from the minds of others, and use this energy as a catalyst to reshape that person's physical reality. When Shadowcat's was stuck in her phased state and her strongest desire was to be solid again, Joyboy caused her to become enormously fat and bloated. Nibel Frobisher admired and lusted after his boss, Courtney Ross, and so Joyboy first transformed him to a hulking he-man that could "dominate" Ross, then transformed him into a spitting image of Ross herself, and then a mixture of both forms at once. It is unknown whether Joyboy's power automatically creates these bizarre renditions, or if he can choose how the warping effect takes a person.
Chinadoll is quasi-serpentine, with a long flowing tail in place of human legs or a lower body. She also has a prehensile frog-like tongue, which she uses to catch flies or lick up maggotts from rotten food to sustain herself. Her primary superhuman ability is to reduce the stature of objects on contact. Her touch causes matter to contract in on itself, reducing proportionately in size. This effect also increases her target's relative density, as their mass is compressed into a smaller volume. When applied against living beings, or other animate objects, this compression stiffens their bodies, making them incapable of moving freely, or even at all if they are reduced enough. Thus, the typical result of Chinadoll's power is to convert people into tiny statues for her to carry around. Usually, her power is depicted as temporary, wearing off a few minutes or hours after the initial exposure. On one occasion, however, Necrom's pet remained permanently stuck in its figurine state. The unique magical nature of the creature, its apparent death during the process, and the rare accelerated burst of Chinadoll's power which caused the transfiguration may be responsible for this. It seems Chinadoll's power must be triggered at a controlled rate to prevent build up of subatomic energy as she compresses the mass. By attempting to exert her reduction effect all at once in a single pulse, the pent up energy will discharge itself violently.
Numbers is a large, semi-reptilian humanoid. Though he apparently has a superhuman level of strength and durability, as well as wicked finger claws, he designates himself a non-combatant.
Charisma: the fine line between winning them over with charm and ruling them by fear.
Thanks. I was reasonably familiar with the Technet thru Excaliber, but the Special Executive were mostly in early Captain Britain, I think, and I never really read that. Your explantion puts both groups into context.
can i get a PD on Doc Samson? if its been done could someone give me a hint as to what page its on in the archives? thanx in advance
When push comes to shove, u taste what u're made off. U might bend till u break. But on ur knees u look up, and decide u've had enough. U get mad, u get strong, u dust urself off and U stand - Unknown
Doc is just a super-strong gamma mutate. He has roughly Class 75 strength, superhuman endurance, reflexes, leaping ability, recuperative powers, and durability. His strength is at least partially governed by the length of his hair, but that governing itself is at least partially psychological in nature.
Charisma: the fine line between winning them over with charm and ruling them by fear.
I believe Deathcry, Mantis, and Star-Lord have all been covered previously.
And again, for everyone, when we're dealing with new characters or characters about to be reimagined, I will not give PDs before the story even begins. I need to be able to read the comics just like everyone else.
Charisma: the fine line between winning them over with charm and ruling them by fear.
According to wikipedia, it seems Bug is/was from the Micronauts, so
there's pretty much a lot to be said about him. And Rocket Raccoon has
had previous appearences too.
Unless you consider them in the "about to be reimagined" section. :P
The first three can be found under the Acolytes or MLF entries in the Archives.
El Aguila is a mutant with the ability to channel high-voltage energy through his body. He can apply this electrical force on contact to a target, or focus his electricity through a conductive medium to send lightning-like bolts flying at his opponents. He frequently uses a rapier sword to focus these blasts for him.
Copycat was originally an empathic bio-morph. Typically she possessed pale blue skin, white hair streaked with red and pink, and red pupils on a black iris but, like a highly advanced form of chameleon, she could become in tune with another person in her vicinity and duplicate their physical, mental and genetic traits. This generally happened out of her control until she got a better handle on her power. Initially she would develop a kind of empathic bond with the person she was "morphing", instinctively understanding their character better. As the process completed itself, she not only assumed the physical appearance of her "template", but also their superhuman abilities and (it was suggested) at least some aspects of their memories, personality, and special skills like fighting maneuvers. Once "in morph" she could remain that way permanently until she chose to consciously reverse the process -- eve if she fell asleep or was knocked out she would still retain her altered appearance. In later years, however, the Weapon X Program apparently altered Vanessa's powers, allowing her to change shape at will like a normal metamorph (without needing a template), but now unable to duplicate special powers or memories with the morphing process.
Charisma: the fine line between winning them over with charm and ruling them by fear.
Okay, this one kinda grew out of a Limbo discussion, but they did have their own Marvel Comic for a short time, so technically it still counts.
The Visionaries hail from the world of Prysmos, a technological paradise before a realignment of their three suns disabled all electromagnetic function on the planet, ushering out the Age of Science for a second Age of Magic. Prysmosians have descended into a new Dark Age, with feudal lords commanding isolated city-states, and modern-day knights defending and maintaining the borders of their home kingdoms. Some years after the Cataclysm, as the new order has settled in and been accepted by the populace, the aged wizard Merklyn summoned many knights to his keep on Iron Mountain, where they competed in a quest through his mystical homestead in order to achieve magical powers for themselves. Fourteen knights were successful in completing the journey, and divided themselves in the benevolent Spectral Knights allied with Leoric of New Valeraak, and the Darkling Lords who acted as minions to Darkstorm, ruler of Blackdak.
Each Knights received certain powers from Merklyn. All were given an animal totem, represented by a blue (Knights) or green (Lords) beast shown on the chestplate of their armor. By concentrating, they could transform into the animal -- its image would leap forth from their chests, while the Visionaries themselves vanished in a pulse of light. They could then transform their animal form back into their human state. Though it was never specifically alluded to, Visionaries presumably could only transform themselves while wearing their armors. While the comic originally depicted the animals as normally-colored (i.e. a yellow spotted cheetah, a brown furred bear, etc.), it later switched to representing the animals as pure blue or pure green in color, depending on whether the Visionary was good or evil. The cartoon consistently showed them as simply blue or green. Visionaries could also talk in their animal forms in the comic, but not the cartoon. While Visionaries could transform themselves quite often most could not maintain their altered forms for more than a few minutes. These animals forms also seemed to be physically independent of the Visionaries human bodies. For example, Arzon was stabbed and shot full of arrows in eagle form, and Mortdredd was frequently stepped on in beetle form, yet neither of them demonstrated anything more than a slight soreness and headache upon returning to human form.
Eight of the fourteen Visionaries were also granted Power Staffs, which were adorned with a holographic mystical symbol whose magical power they could activate using a spell-poem. These powers differed far more substantially between the cartoon and the comic than the animal totems did. In the cartoon, the spell-poems summoned a mystical familiar, a creature which sprang forth from the staff to perform a certain task for the wielder, whereas the comic staffs directly affected the environment in some way, or bestowed a "super-power" on the wielder. Another difference is that the cartoon staffs were "one use only" weapons -- after employing their Power Staff a Visionary would have to trek back to Iron Mountain and entreaty Merklyn to recharge their staff. He normally required the Visionaries to carry out quests in his name before agreeing to recharge their powers. In the comic, however, the Power Staffs' abilities were often used repetitively, and no mention of "recharging" at Iron Mountain was made.
Leoric has the power to transform into a lion, received after proving his courage by charging a stone warrior many times his size. He carries a metallic whip that he wields with considerable skill. He employs the Power Staff of Wisdom which he evokes by saying "Whispered secrets of a shattered age / I summon you / Renew this sage". In the comic, Leoric merely seemed to be naturally wiser. In the cartoon, however, the holographic owl summoned by this spell is comically useless, a fact which comes up just about every time he uses the staff. The sage owl subscribes to fortune cookie wisdom, giving him advice such as "Become one with the circle of light" and other vague phrases whose meaning only becomes apparent much later. Even its immediately relevant advice often comes too late, as it once spoke, "Comfort and wealth matters little if one is not free...oh, and watch out behind you."...just in time for Darkstorm to render Leoric unconscious. On the flipside, the owl can be very direct when Leoric asks it to judge decisions he has already made. Once, the Spectral Knights began a quest for the fountain of youth after a conversation stirred their fear of Darkstorm's Power of Decay, and the old age it caused. As one would expect, Leoric ended up being turned old and feeble on the way to find eternal youth. Beaten down and scoffed at by Merklyn for fearing age, Leoric summoned his Power of Wisdom to consult the owl.
Owl of Wisdom: Leoric, you are brave but not yet wise, for there is a power in wisdom over which age has no dominion.
Leoric: Wonderful...but for now I'm old, weak, and--
Owl of Wisdom: --and stupid.
Ectar transforms into a fox, based on his keen sense of danger that warned him of an ambush. He wields a two-pronged claw on his wrist for penetrating armor. As one of the minority Visionaries without a staff, Ectar instead is one of four warriors with the power to breathe life into machines, causing magical energy to flow from his body and assume the properties of electricity to charge engines and batteries. This not only allows him to activate and pilot the Spectral Knights' vehicles, but also focus his own magic through them just as the others focus through the Power Staffs. Only Ectar or another Visionary with the same power can pilot a vehicle for any length of time; they quickly run out of energy once he breaks contact with the craft. When he is touching the vehicle, however, it not only possesses a limitless power supply but also self-repair capabilities. Ectar has a special affinity for the Knights' Lancer Cycle, possessing a better intuitive knack for controling it than even his fellow pilot, Feryl. A two-man hover pod, the Cycle has a forward battering ram and can form holographic grasping hands on the canopy glass. These hands can cast fireballs at his opponents or catch incoming assaults and deflect them harmlessly. Though he doesn't employ a spell-poem in either the cartoon or comic, Ectar's toy is attributed with a Spell of Protection that he channels through the Cycle -- "Shield this craft from one and all / Reflect, deflect, depose and fall!"
Feryl became capable of transforming himself into a wolf, after "following his nose" to fresh air inside a maze. Like Ectar, he has no staff and instead channels his power through machinery. He carries a two-pronged striking fork which he can charge with magic, causing it to light up like a torch or project bolts of mystical energy at his opponents. Feryl's affinity is for the Capture Chariot, a large hovercraft capable of transporting at least three Knights. Shaped somewhat like a 'Y', there is a large twin battering ram in front of the pilot, a laser cannon turret immediately above and behind the driver's seat, and twin turret seats positioned on either side of the cannon. Each seat is actually a detachable hover pod, capable of flying off on their own accord and maintaining power so long as Feryl is in contact with any segment of the Chariot. Possessing front-mounted laser guns, the hover pods also each have a holographic screen on the back of the seat, which can materialize a glowing hand that hurls fireballs at their opponents. Though never used in the fiction, Feryl supposedly activates these hands with his Spell of Fire -- "Draw upon the breath of stars / And scorch the sky with fiery scars!"
Cryotek is the largest and strongest of the Spectral Knights, transforming into a polar bear. He carries a three-cabled morningstar that can strike opponents at close range or be thrown like a bola. His is the Power Staff of Strength, and one of the most distinctively different powers between the comic and the cartoon. By calling out "Three suns aligned / pour forth their light / And fill this archer's bow with might!" in the cartoon, he summons a giant holographic archer who fires off a single shaft of tremendous power. In the comic, however, the spell-poem temporarily imbues Cryotek with superhuman strength, allowing him to deliver mighty blows, tear through metal, and create Hulk-style concussive shockwaves by clapping his hands together.
Witterquick is the fastest of the Spectral Knights, and therefore transforms into a cheetah. His weapon is a bladed boomerang which can be used like a sword or as a projectile. He wields the Power Staff of Light Speed, which he summons with "Sheathe these feet in the driving gale / make swift these legs, o'er land I sail!" In the comic, he temporarily gains superhuman running speed from this spell, allowing him to outrace and outmaneuver his opponents, run straight up verticle inclines, and so forth. In the cartoon, he summons a kind of speed genie, a holographic man with a Hermes-winged helmet and a whirling cyclone instead of a lower body. The spirit wraps Witterquick up within him, and then zooms across the landscape, flying at the speed of light. Witterquick can summon the power either to near-instantaneously transport him to a new location anywhere on the planet, or employ it in combat for brief periods to fly around, distract his opponents, create violent updrafts that throw the Darkling Lords off-balance, and so on.
Arzon was granted the power to transform into an eagle, due to his skill in constructing a makeshift set of wings out of branches and palms. At least in the cartoon, he is often depicted as much larger than a normal bird, and strong enough to carry at least two full-sized men aloft as he flies. His weapon is a short axe, aerodynamic enough to be hurled at distant targets if need be. He wields the Power Staff of Knowledge, and draws information from its magic using the poem "A whim, a thought, and more is sought / Awake my mind / Thy will be wrought!" The cartoon staff summons forth the Bearer of Knowledge, a half-humanoid with an enormous glowing brain on top and composed of flowing smoke below the waist. The Bearer will truthfully answer any question Arzon asks, with infinite knowledge, something Marvel fans might recognize better as cosmic awareness. He can give out encyclopediac knowledge on any given individual or topic, give Arzon directions to find something he's looking for, and so on. In the comic, this vast knowledge is imposed intuitively on Arzon's own mind when he summons his power. When empowered by the enchantment he can "know" anything he puts his mind to, such as reading ancient scrolls, pinpointing structural weak points in his chosen target, finding a particular object wherever it may be, identifying who is attacking him in combat even if they are outside his line-of-sight, and so on. The staff's power can also be used as a guiding instrument, projecting a beam of light to locate hidden treasures or find safe escape routes from a dangerous situation.
Galadria is the female Spectral Knight, granted the ability to transform into a dolphin after surviving underwater combat with Virulina and a giant squid. She occasionally wields either a quarterstaff or short trident in battle. Galadria was never given a second power in the cartoon, but in the comic Merklyn provided her with a Power Shield of Healing. By chanting "By warmth of heart / Your pain I feel / Grant me the power your wounds to heal!", her shield will radiate waves of rejuvenating energy. This healing energy can not only undo physical injuries to human beings, but also restore damage done to plant-life and the environment.
Darkstorm was rewarded the form of the mollusk for his climbing ability and general...sliminess. A nightmarish-looking giant snail, his creature form can spew mystical bolts from its throat and secrete an adhesive slime which helps him scale vertical slopes. His main weapon is a double-ended axe. Darkstorm carries the Power Staff of Decay which fires a universally corrosive beam of energy in the comic or, in the cartoon, unleashes a holographic gargoyle which attacks his opponents and magically transforms them into desicated old forms. He summons this power with the spell-poem, "By what creeps, what crawls / By what does not / Let all that grows recede and rot!" He also has a relatively unique ability in the cartoon to employ his staff's power twice between mystical recharges: once to induce decay and a second time to reverse the effect if he chooses to do so. The reversal spell-poem is "Power of rot / Obscuring truth / What once was old restore to youth!"
Reekon's sly and treacherous nature led to him gaining the power to transform into a lizard. He carries a double-edged serrated sword. Possessing no Power Staff of his own, Reekon channels his personal energy to power vehicles and other machinery. His power can restore life to simple machines like a flashlight, or massive and complex ones such as the Dagger Assault vehicle he drives for the Darkling Lords. The Assault is equipped with laser cannons and large catapults for offensive purposes, and can hydraulically launch a one-man flying vehicle known as the Dagger Dart. Like the hover pods used by the Spectral Knights, the Assault and Dart maintain power so long as Reekon is operating one of the vehicle portions. The Dagger Assault's most useful feature is the magic extraction chamber built into the side of the vehicle. By placing a Visionary inside the chamber, Reekon can remove their magical totem, leaving them powerless to transform into their animal state. The process can be reversed just as easily, though, provided a Spectral Knight with machinery-power is able to activate the chamber to restore his powerless companion. Though not used in the fiction, Reekon is attributed with a Spell of Extraction to control the chamber -- "Flay the flesh / Lay bear the bone / Upon this field let grief be sown!"
Mortdredd is the unapologetic bootlicker of Darkstorm, granted the power to transform into a tiny beetle for his skill at groveling. He carries a saw-edged scythe blade. Mortdredd is the second Darkling Lord capable of operating vehicles, and working primary in conjunction with the Sky Claw, a two-man hover jet which is highly maneuverable and capable of flying at great speeds. He empowers the craft with his Spell of Flight, chanting "Wings of steel shall ride the breeze / Invade the air, the land, the seas!" A laser cannon can be manned by a gunner seated behind Mortdredd's pilot seat. In addition, the wing-panels are imprinted with holographic dragons, which Mortdredd can cause to materialize in reality. This instantly triples the Darkling Lords' flying power, as the dragons can breathe flame, lash out at targets with the tails, and carry great weight aloft in their claws.
Cravex is able to transform into a winged phylot, a large creature resembling a pterodactyl, because of his efforts to stalk other knights in the contest and scavenge their lost weaponry. He carries a thickly-bladed axe in combat. Cravex wields the Power Staff of Fear, activated by the incantation, "O mist-filled pits / Dark, dank, unclear / Fill all 'fore me with frost-fingered fear!" In the cartoon, the spell manifests itself as an enlarged holographic spider which advances on his prey. If struck by a blade, the spider splits in two and continues advancing unimpeded. Once it bites Cravex's victim, the spider vanishes and the person begins experiencing powerful hallucinations based on their worst fears. The spider's bite can also affect people in their sleep, causing vivd nightmares. In the comic, Cravex's staff merely radiates fear in waves, creating such a strong spine-chilling effect in those nearby that they're often too afraid to move.
Lexor was given the power to transform into an armadillo, for his skill at turning cowardice into a defensive art. His weapon is a knuckle grip with curved hooks on either end, primarily useful for disarming other combatants. He wields the Power Staff of Invulnerability, activated by the spell-poem "The arrows turn / The swords rebel / May nothing pierce this mortal shell!" This spell creates a temporary force field aura around him in the comic, protecting him from all manner of physical harm. The spell is channeled through a holographic humanoid with a rock-like head in the cartoon, who flies free from the staff and then generally casts a dome shaped field around Lexor. This dome can easily be made large enough to encompass all the Darkling Lords and their vehicles. The Invulnerability Spell is also occasionally cast as a wall of impenetrable force, forcing torrential assaults like an avalanche or tidal wave to divert around it.
Cindarr is the brawniest of the Darkling Lords, and transforms into a gorilla. His chosen weapon is a heavy club mace. He carries the Power Staff of Destruction, evoked by the spell-poem "By nature's hand / by crafts, by art / What once was one, now fly apart!" This creates massive shockwaves in the comic, triggering earthquakes, avalanches and enough destructive force to level buildings, or a mountain. In the cartoon, the power is manifested through a holographic Beast of Destruction, an ogre standing several stories tall with an enormous sword. The Beast lives to destroy, either by breathing out fire or using his massive blade, and leaves devastation in his wake. Cindarr sometimes has difficulty aiming the Beast to only attacking specific targets, and if the Beast is summoned without something noticeable to destroy, he may turn on Cindarr and the Darkling Lords. Whatever the case, the Beast will vanish after a minute or so of sustained destruction. Cindarr's staff is one of the few capable of reversing its effect, magically undoing the destruction caused by the Beast with the poem, "What was asunder and undone / Now be whole, the two made one!"
Virulina is the sole female Darkling Lord, given the power of the shark for her ruthlessness underwater. She carries a harpoon-like spear for combat. Granted neither a Power Staff nor vehicular power in the cartoon, Virulina was eventually given a Power Shield of Disease in the comic. By using the spell-poem "Winds of sickness / Illness most vile / Strike down my enemy with disease revile!" she could cause a mystical infection to radiate out from her shield, making anyone affected by it suffer from intense pain, physical weakness, feverish delirium, and pustulating boils on their skin. The wasting illness can be mentally pinpointed by Virulina to shield her allies who are within the magic's range, or condition the plague to only affect certain kinds of people while leaving others healthy. The ravaging effect continues to pour forth from the Power Shield in waves, accelerating the end of anyone within range of the original spell. Even if an infected victim flees the presence of Virulina and her shield, however, they will still eventually succumb to the disease and die if not treated. If she chooses to, Virulina can instantly undo the effects of the spell with a touch.
Charisma: the fine line between winning them over with charm and ruling them by fear.
Can I get your definitions of mutant, latent mutant, mutate, and the category people such as spider-man fall into
Edited by Weezybaby27 - 23-Aug-2007 at 7:54pm
When push comes to shove, u taste what u're made off. U might bend till u break. But on ur knees u look up, and decide u've had enough. U get mad, u get strong, u dust urself off and U stand - Unknown
A mutant is someone possessing the naturally-forming x-gene, whose presence in their body grants them unique and/or superhuman attributes or abilities.
A latent mutant is someone who possesses the x-gene, but for whatever reason it has not become active in their system. Typically speaking, mutant powers demonstrate first in early puberty, and so one generally cannot be labelled a "latent mutant" until their late teens, after the point in time where they should have naturally manifested their powers. Polaris, Mimic, Thunderbird III, Slipstream, Sunfire, and more were all latent mutants until some outside force was used to catalyze their powers.
Generally, a mutate is the opposite of a mutant, someone who gained superhuman powers due to non-natural or artificial changes to their genes. This would include Spider-Man, the Fantastic Four, the Hulk and others, and has also been referred to as altered humans or non-mutant variants.
Two other uses of the term exist. Savage Land Mutates are superhumans who were specifically given powers by the technology Magneto adopted in the Savage Land. Genoshan Mutates are actually mutants or latent mutants, but who underwent the Genegineering process that bonded them to their self-sustaining skinsuits and modified their minds and powers to suit the slave-class needs of the Genoshan populace.
Charisma: the fine line between winning them over with charm and ruling them by fear.
So although we won't know fully until its expanded upon, this killcrop thing could be like the opposite of a latent mutant only having their mutant powers before puberty?
Lastly, individuals like spider-man have a special quality about them or in their genes making them acceptable to genetic change instead of being killed by cosmic rays or gamma radiation, correct?
When push comes to shove, u taste what u're made off. U might bend till u break. But on ur knees u look up, and decide u've had enough. U get mad, u get strong, u dust urself off and U stand - Unknown
-Sort of. Killcrops manifest their powers at birth or early age. Mutants typically manifest their powers during puberty, often as the changes of puberty combines with some other additional stressor. Latent mutants somehow go through puberty without their x-factor being stimulated enough to trigger manifestation. Its possible, then, that Killcrops have a hyper-sensitive x-gene (which triggers uncommonly early under even minor stress) and latent mutants have an under-sensitive x-gene (which triggers much later in life if at all, under extreme stress).
-Yes, Spidey et al have a "potential capacity for benevolent mutation", but only when exposed to outside mutagens, and not due to an internal mutating capacity.
Charisma: the fine line between winning them over with charm and ruling them by fear.
how would you categorize daisy johnson, whose powers were naturally encoded in her DNA, but were not from an x-gene? she seems to walk the border between mutant [since it's not an x-gene] and mutate [since her powers are genetic.]
Mutate. Some people, like the McCoys or Reed and Sue Richards, are exposed to radiation or a mutagenic agent, which alters their DNA and leads to the development of an x-gene in their progeny. In Daisy's case, however, she inherited altered genes but not the x-gene itself. Like Spider-Girl, who inherited the radioactive spider-blood and powers of her father, even though that spider-blood did not trigger an x-gene manifestation.
Charisma: the fine line between winning them over with charm and ruling them by fear.
Century is a composite entity created by a dead race, the Hodomur. His mind is composed of 100 of the greatest scientists, philosophers, military heroes, politicians and so on of his people, all merged together in a (usually) cohesive whole. He was designed to live for 100 years, but his amnesia has prevented him from knowing just how long he has left. Compared to a human, he possesses augmented strength, speed, agility, endurance, reflexes, senses, and recuperative powers, as well as a limited capacity for self-levitation. His primary weapon and tool is Parallax, a massive staff/axe that can be used in melee combat to tear through most anything. It also grants him the power of "gating", casting open teleportation portals to travel across inter- or intra-galactic distances. Century can travel alone, carry multiple passengers with him, or send others through a gate without travelling with them himself. Through Parallax, he has access to several extra-sensory powers that enhanced the accuracy of his gating. He can mathematically compute advanced spatial coordinates, allowing him to gate aboard moving ships, pinpoint exact locations to arrive at across planetary gaps, and so on. He can also trace various forms of energy signatures, detecting them in his environment and then gating back to their source of origin. Century can pick up on psionic, electromagnetic, inter-dimensional, and mystical energies. Parallax also serves as the binding force for his mind -- the symbiotic link between man and axe keeps Century's 100 psychic templates operating in unison. If he is separated from Parallax for a given length of time, his mind will begin to fragment, causing him to manifest splinter personalities of his component minds.
Charisma: the fine line between winning them over with charm and ruling them by fear.
Whats the difference between Magma and the Human torch? I know she controls lava and him fire but if given time could Magma learn to use her powers like his? and when she powers up does the lave cover her body or does her body also turn into the lava?
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