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Monolith's Power Descriptions

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  Quote Nomad Quote  Post ReplyReply Direct Link To This Post Posted: 26-Jun-2008 at 10:02pm
I just looked the Eternals entry and I'm a little bit confused. All the Eternals have the same power? I mean, Sersi, Makkari, Druig, all of them? But each one has more practice or skill on a specific aspect of their powers?
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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 27-Jun-2008 at 4:30am
All Eternals have the capacity to access and use the same set of cosmic powers. Any and all of these powers can only reach its full potential through development and practice. Sersi, for instance, has around Class 20 strength, yet her molecular manipulation powers are phenomenally advanced to the point where she can transmute elements, create living animals out of inanimate matter, etc. Gilgamesh, on the other hand, has worked hard to develop Class 100 strength, yet he cannot manipulate molecules to do more than change one set of clothing into another.
 
It's also possible for an Eternal to deliberately focus all of their energy into the development of one power over all others. Makkari (prior to his current resurrection and changes) underwent mental discipline training to reroute all his cosmic potential into speed. This allowed him to achieve trans-light speeds while running under his own power, far faster than any other Eternal could ever hope to be, yet permanently deprived him of any super-strength, energy casting, molecular manipulation powers, etc.
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  Quote Nomad Quote  Post ReplyReply Direct Link To This Post Posted: 27-Jun-2008 at 6:41pm
Thanks, Mono. You think we can get a more specific PD on them? I mean, which Eternal has developed which powers? I ask that because I just read that first issue of Eternals [and also because of Ajak being in the God Squad with Herc] and got curious about them.
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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 27-Jun-2008 at 10:00pm
Well, there have been several dozen named and featured Eternals over the years, so I don't really want to pop out descriptions for the entire race. Sersi, Gilgamesh the Forgotten One, Thanos and Starfox are already in the Archives as separate entities. I am planning a "God Squad" PD that would include Ajak, but as always I want to delay it til the arc finishes, to get a better understanding of Mikaboshi at the very least. If there are any other SPECIFIC Eternals you'd like described, let me know.
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  Quote Weezybaby27 Quote  Post ReplyReply Direct Link To This Post Posted: 28-Jun-2008 at 12:38am

On that note could I get a PD on Ikaris, Thena and Sprite, please?

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  Quote elixir86 Quote  Post ReplyReply Direct Link To This Post Posted: 28-Jun-2008 at 12:55am
a PPPD of Black Womb?
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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 28-Jun-2008 at 12:10pm

Ikaris of the Polar Eternals, once called Sovereign, has a cosmically-enhanced metabolism, which renders him virtually immortal and impervious to all manner of physical injury. Like all Eternals, nothing short of high-yield, total molecular disintegration can kill him. The Polar Eternals thrived in a harsher environment than their Olympian cousins, making Ikaris stronger and more resilient than most Eternals. He has roughly Class 40 strength, superhuman endurance, reflexes, and a high tolerance for pain. Ikaris is a highly-skilled flyer, capable of supersonic levitation and exceptional maneuverability. He spent decades honing his senses for the sole purpose of hunting down the Celestials before the coming of the Fourth Host. As a result, he has highly-keen telescopic vision, can see partially into other spectra, has highly acute hearing, and can detect minute changes in wind direction, air temperature and ambient vibration. This gives him something akin to a "proximity sense" that allows him to feel activity in his surroundings, and probe through solid objects to detect hidden energy sources. Ikaris can also manipulate his cosmic energy as beams from his hands or eyes, projecting light, intense heat, or concussive force. Like other Eternals, he has powers such as telekinesis, telepathy, illusion-casting, molecular manipulation and teleportation, but has not developed these powers to any great degree. His molecular powers, at least, are mostly limited to altering his clothing and consolidating molecules in the air to create solid barriers.

Thena, alias Corona, has the same cosmic physiology as other Eternals, but as the daughter of the Prime Eternal, Zuras, she has a greater natural reserve of power than most others. She has demonstrated Class 25 strength, tremendous endurance, high tolerance for pain, and increased agility and reflexes. Like all Eternals, she is capable of feats of telepathy, levitation, illusion casting, and matter manipulation. Her skill is only moderate in these areas, but neither is she weak. She is, of course, also immortal and indestructible. Thena seems far more apt at teleportation than most Eternals. The feat is typically considered unpleasant and to be avoided by Eternals, yet Thena has performed multiple transports in a short period of time, carrying passengers as well. She is also strong-than-average when it comes to energy manipulation, casting large amount of light, heat, and concussive or explosive energy from her hands and eyes. Classically speaking, Thena was portrayed as a warrior that perferred armaments over her own powers. She carried swords, edged spears, and more exotic weapons such as energy lances, fire-casters, and crossbows which fired explosive bolts. In the most recent revivial series, Thena's "gift" as an Eternal has been portrayed as intuitive tactical analysis, the talent for processing data at an accelerated and refined rate, computing probable outcomes to any given situation, and so forth. This gift magnifies her reflexes and targeting accuracy, while giving her split-second hyper-intelligence when it coems to planning and implementing battle strategies.

Sprite is the eternal child of the Eternals. As with all of his kind, Sprite has superhuman strength (a meager Class 5), high stamina, immortality, practical invulnerability, levitation and telekinesis, teleportation, and the ability to cast energy in various forms across the electromagnetic spectrum. His primary skills, however, are illusion casting and molecular manipulation. Much like Sersi, Sprite can create animated creatures straight from stray molecules in the atmosphere, constructing entities that respond to his mental commands. He can disguise and alter his physical appearance, change around the appearance of clothing, animate unliving materials, and so on. Sprite has even proven capable of reshaping basic materials into a functioning starship. While Sersi is more powerful than him in the molecular manipulation realm, Sprite apparently exceeds her in the area of illusion casting. He has developed his illusions to the point where they actually resemble mind control, allowing him to add or remove memories from the minds of other people, guide their actions through complex illusionary scenarios, and generally reshape perceptual reality.

Black Womb is old, but not as old as she should be. That is the extent of her "mutant powers."

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  Quote JanO Quote  Post ReplyReply Direct Link To This Post Posted: 29-Jun-2008 at 4:16am
Something that kinda bugs me, and maybe you could answer for me: How is it that Rogue always absorbs powers through her skin, lips and (possibly) tongue, but not through her hair?
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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 29-Jun-2008 at 4:23am
Hair is dead cells. She probably can't absorb through fingernail tips, either. On the other hand, it's possible Rogue's power is not in her skin itself, but a bio-aura that permeates her skin, extending a few millimeters out from the surface. This would not extend far enough to cover long, flowing hair.
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  Quote JanO Quote  Post ReplyReply Direct Link To This Post Posted: 29-Jun-2008 at 4:33am
The dead hair-cells is very plausible. Thanks, man!
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  Quote Diablito Quote  Post ReplyReply Direct Link To This Post Posted: 29-Jun-2008 at 10:46am
Can I get a PD of Lieutenant Warren from BKV's Logan miniseries??
 
 
(A last name would be appreciated as well)
 
-Thanks!
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  Quote tathunen Quote  Post ReplyReply Direct Link To This Post Posted: 01-Jul-2008 at 11:28pm
Has there been a PD for Desert Sword? I looked, but couldn't find one.
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  Quote Crawler Quote  Post ReplyReply Direct Link To This Post Posted: 02-Jul-2008 at 5:23am
Not to tack too much onto your list, but have you PD'd the Shi'ar Death Commandos? I couldn't find any of them on-site in the Glossary.
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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 02-Jul-2008 at 7:23am
@Diablito
I believe Warren is his last name, actually.
 
Lt. Warren has superhuman recovery powers. He can suffer considerable amounts of physical damage such as hangings, bullets, stabbings, explosive force and radiation without dying. Unlike Wolverine or other mutants with a healing factor, however, Warren does not regenerate at a noticeably accelerated rate. He will merely recover and become fully ambulatory without regard for any otherwise fatal injuries his body is still suffering from. This seems to indicate that Warren's physiology supports itself by other than normal means, and he does not need his internal organs or fluids to be functioning properly in order to function himself. This was especially clear after Hiroshima, when he was reduced to a radioactive flaming skeleton, yet somehow still survived. He would apparently heal slowly over time from most minor injuries or isolated ones like a piercing claw strike or bullet wound, but the nuclear blast was too much for him to fully recover from.
 
@tathunen
The Veil is apparently a mutant, able to generate a masking fog. The fog is dark, dark green and black in appearance, making seeing through it virtually impossible. The exact nature of the fog is unknown -- Veil may be molecularly transmogrifying the atmosphere around her or exuding a bio-chemical agent from her skin that expands on contact with the air. In either case, she seems capable of manipulating the size of the fog at will, and controlling the shape and direction of the clouds to some degree.
 
Aminedi the Invisible One apparently transforms himself into a mass of living air particles. In this state he is virtually invisible to the naked eye, and insubstantial -- he cannot pass through walls, but his loose gaseous state means nothing can physically touch or harm him. Naturally, he can fly in his air state, reaching more than 100 mph. He uses his power to create a "cutting wind", a concentrated stream of air that cuts through solid matter. In this state, he was able to decapitate Super Sabre in one pass and even penetrate the Blob's fatty tissue.
 
The Arabian Knight carried several magically enhanced items given to him by the Desert Gods. His scimitar was forged by magic, making it virtually indestructible and capable of carving through even reinforced metals. It could project concussive force bolts from its blade, and violently discharged energy if anyone else tried to wield it. The Knight's belt-sash animated according to his wishes, and could stretch to more than 10 times its original length. He could use it as a whip, lariat, restricting coils, climbing rope, etc. By wrapping it around a possessed being, he could also weaken or expel a demon from its host. Finally, his magic carpet responded to his mental commands, allowing him to summon it to his side and ride atop the carpet through the air. Like the sash, the carpet could be animated from a distance to strike, lash, or entangle opponents. It was also highly durable, flameproof, even bullet proof against small-arms fire.
 
Sirocco is a mutant able to manipulate the surrounding winds. He can summon a whirlwind beneath himself, using it to fly through the air at more than 100 mph. Sirocco can stir up desert winds or twisters, hurling high-velocity gales at an opponent to send them flying, or whirl them about uncontrollably. He is also able to direct concentrated blasts of compressed air, strong enough to shatter concrete on impact.
 
Black Raazer is a demon sorcerer magically bonded to the Black Blade of Baghdad. He was apparently human once, but has been permanently transformed by the dark magic he trafficked in. Raazer possesses superhuman strength, and is both highly resistant to and unaffected by physical harm. If you stab him through the chest, he becomes "merely angered". Raazer is also apparently a self-sustained mystical entity, meaning he requires no food, water, air, or rest in order to survive. He does seem to be vulnerable to fire, although this may be more of a magical weakness than a physical vulnerability. Raazer is bound to the Black Blade, and carries it with him at all times. The ensorced blade can cut through most anything, and steals away the souls of his victims when they're cut. Each cut steals a fraction of their soul, represented physically by reducing his victim in stature. Every assault reduces them further in size, and increases Raazer's power. He has been shown growing to gigantic size in the past; whether this is a power he can summon at will, or a representation of the stolen soul energy he has accumulated is unclear. Additionally, Raazer can transform into a vaporous mist state, becoming insubstantial to the touch and capable of gliding on open air. He automatically enters this state whenever he is reabsorbed back into the Blade Blade itself.
 
@Crawler
I'd honestly rather not. If their own writer and artist couldn't be bothered to keep their names, powers, and looks the same from panel to panel, I don't feel like I should bother either.
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  Quote Weezybaby27 Quote  Post ReplyReply Direct Link To This Post Posted: 17-Jul-2008 at 8:56pm
In regards to the Asgardians do they each have unique abilities for instance can Tyr do anything Balder can't, I know Heimdall has the special vision on something.  If they do have unique abilities can I please have PDs on Tyr, Balder, Heimdall etc.  Thank You
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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 18-Jul-2008 at 3:29am
Balder once had the power to generate light and warmth at will, although that has been forgotten over time. In the realm of Asgard, he was indestructible thanks to an enchantment cast by Frigga, making him immune to harm from all things except missletoe. That was tied into the Ragnarok prophecies, though, and may no longer apply.
 
Heimdall's senses are magically enhanced to unbelievable proportions. He can see all the way across Asgard, and hear the slightest noise.
 
Tyr can only count to 5.
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  Quote das_boot Quote  Post ReplyReply Direct Link To This Post Posted: 18-Jul-2008 at 10:07am
Oh Mono, such a low blow to cast upon the one-handed God... I love it :D
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  Quote Cable Quote  Post ReplyReply Direct Link To This Post Posted: 11-Aug-2008 at 9:21am

Could I get a PD for Maha Yogi and an answer as to whether he is a mutant or not?


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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 11-Aug-2008 at 9:49am
Maha Yogi's psychic powers were granted to him by the Caretakers of Arcturus, alien scientists who had a hand in several incidents from early mankind. He is capable of telepathic, telekinetic, and teleportational feats. The Maha Yogi can read minds, astrally project to communicate with people over a distance, cast illusions to disguise his appearance, forcibly compel others to carry out his wishes, project psychic force bolts, generate force fields for protection, levitate and manipulate matter, travel within and between dimensions, etc. Like Ulysses Bloodstone, he also acquired a fragment from the Hellfire Helix, which he called his Jewel of Jeopardy, and gained virtual immortality and eternal youth from having it in his possession. He could also apparently channel and amplify his mental powers through the jewel. Finally, Maha Yogi was not above using actual magic at times, greatly increasing the variety of effects he could call upon using rituals and incantations.
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  Quote ikkem Quote  Post ReplyReply Direct Link To This Post Posted: 12-Aug-2008 at 4:03pm
 could I get an pd on gateway, if he hasn't been done already.
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  Quote Dr. House Quote  Post ReplyReply Direct Link To This Post Posted: 15-Aug-2008 at 9:02pm
Monolith,

It's been stated that Fenris are not mutants, but artificial mutants (whatever that means). If they're not mutants, then how was Synch (whose power works only with mutants) able to duplicate their energy powers in Generation X Annual 1996?
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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 16-Aug-2008 at 3:38am
@ikkem: Gateway's powers remain a bit of a mystery. Although he was apparently a mutant, he also was a medicine man for his Australian Aboriginal tribe, and was well-versed in the quasi-mystical religion and practices of his people, including the "dream time". As a result, it makes it difficult to pinpoint what among his capabilities was a "mutant power", and what wasn't.
 
Whatever the source, Gateway is capable of opening up portals between time, space and dimensions. He typically does this by whirling his bullroarer, but while his gateways sometimes materialize within the radius of the spinning rock, it is apparently not necessary for them to do so. The portals he opens can transport people to anywhere on the planet's surface, across decades of time, and into alternate planes of perception. It was through the last method that Gateway was able to visually show Wolverine how Magneto's "dark ego" infected Xavier to create Onslaught. Gateway has at least some form of telepathic perception and communication abilities. Although he rarely chooses to, he can speak aloud or mentally by projecting his thoughts at others. He is sensitive to the thoughts of others, and so always knew where the X-Men wanted to go when they were living in Australia with him, and when they wanted to be summoned home, despite not noticeably communicating with them in any way. Gateway can apparently perceive in advance any location to opens a portal to, a form of omni-clairvoyance which keeps him well informed about the past, present and future.
 
@House: Whatever artificial mutant means, it was apparently mutant "enough" for Synch's power to work on them. But, like you indicated, we've never really been given a definitive explanation for what "artificial mutants" means.


Edited by Monolith - 07-Sep-2008 at 11:42pm
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  Quote Avatar1220 Quote  Post ReplyReply Direct Link To This Post Posted: 16-Aug-2008 at 9:56am
Howdy,
 
Another light question. Are light manipulators immune to UV light? Basically- is Dazzler harmed by sunlight like a normal person or immune to its effects?
 
 
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  Quote Bennet du Paris Quote  Post ReplyReply Direct Link To This Post Posted: 17-Aug-2008 at 2:13am

Not sure if they're in the archives or not, at least I didn't see them. Direct me to them if they're there though.

Could I get info on Umar, Dormammu and Clea? And possibly Mantis?

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  Quote Monolith Quote  Post ReplyReply Direct Link To This Post Posted: 17-Aug-2008 at 5:23am
@Avatar: Dazzler is immune to adverse flash and glare, meaning her optical nerves cannot be blinded by any level of light (at least up to the level she can produce herself), but this doesn't extend to any protection from the radiation properties of the electromagnetic spectrum, like ultraviolet light.
 
@Bennet: Mantis is in the Archives, but it'll be a few days before I get those back up. I'm going to take this opportunity to run through the PDs, make updates, check for errors, etc.
 
As for the others, magic users do what a magic user does, really. Those three could potentially do anything from levitation, telepathy, inter-dimensional teleportation, illusion casting, bolts of bedevilment, protective or containing force fields, molecular transfiguration, invisibility, intangibility, time travel, size-changing, shape-changing, and so on.
 
The Dread Dormammu is a renegade member of the Faltine, a race of immensely powerful non-humanoid beings composed of pure magical flame and energy. The Faltine are said to be on par with the Vishanti or Galactus. Dormammu is a renegade because he (and his sister, Umar) chose to experiment with and become matter, shaping humanoid forms for themselves. Dormammu took a human shape and appearance centuries ago, and gained control over the Dark Dimension. He has risen to the level of a god by tying his magical strength and power to his worshippers and so, like the Vishanti, draws strength from whenever someone casts spells or evokes incantations in his name. Even Doctor Strange used to unwittingly cast in the name of Dormammu before first encountering the villain. As a being of pure energy sustained by worship, Dormammu can never truly be destroyed. He can eventually reconstruct himself so long as at least one entity in the multiverse worships in his name.
 
Umar is much like her brother, but she experimented too much with the sins of matter, and became trapped forever in flesh after becoming pregnant and giving birth to Clea. Because of this, she can no longer easily ascend to the same levels of energy and power that Dormammu can. By resuming his energy state, Dormammu has a vastly greater storehouse of self-generated mystical energy than Umar can ever produce trapped in her human form -- she must rely on naturally-occurring sources of magic in her environment, or the invocation of other powerful forces. However, it has been decreed that the Flames of Regency will surround the head of whomever rules the Dark Dimension. During the times when Dormammu has been deposed, Umar has claimed that power and, with the flames, is nearly the equal to her brother without them.
 
Clea is the daughter of Umar and a native man of the Dark Dimension, making her half-Faltinian by nature. She had only meager training in the magical arts before coming to Earth, and lost much of her power in our dimension, forcing her to start over virtually from scratch as Doctor Strange's disciple. Still, over the years she has become a powerful sorceress in her own right, and even assumed the Flames of Regency from her mother for a time.
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